I created a night alley environment for the cover shooter project, handling everything from modeling and texturing to full level design and final setup in Unity.
Lighting was the most challenging and important part of this scene. Since the game uses a fixed POV, I carefully designed and set up all the lighting to control mood, depth, and visual focus from the player’s limited perspective. The goal was to create a strong night atmosphere while keeping everything optimized.
All assets are low-poly and performance-focused, with optimized shaders,textures and baked lights to ensure smooth gameplay.